Qualcomm
The latest headphones from Creative – Aurvana Ace Series – are the first consumer TWS device to use MEMS speakers, supplied by xMEMS. This follows other devices announced with xMEMS speakers such as hearing aids and IEMs. We are still yet to see a fully MEMS speaker based high volume consumer device and this is […]
Read MoreAfter 4 years of development, the Humane Ai Pin will become available to purchase from November 16th. This wearable device is aimed at replacing a smartphone as the primary way for people to access knowledge and interact with others, with AI at the heart of what it does. The press release states “Ai Pin redefines how […]
Read MoreSAR Insight again assisted Qualcomm in the creation of its annual consumer survey – The State of Sound report. This year the audience was extended, to include South Korea and to cover the use of devices in the workplace, for gaming and hearing enhancement. There are lots of interesting results to explore for anyone working […]
Read MoreApple has just released the latest product from their subsidiary, Beats. The new Beats Studio Pro’s, which retail for $349.99, ironically still comes with wired connections. Despite Apple being the company that inspired many others to drop any connection holes from smartphones in the first place. This has been done to allow users to stream […]
Read MoreIn a bid to stave off further automotive supply chain issues, automotive group Stellantis has entered into agreements with leading semiconductor vendors such as Infineon, NXP, onsemi and Qualcomm to purchase more than €10 billion worth of products through 2030. Stellantis cites SiC MOSFETS, MCUs and SoCs as some vital products included in the deal. It’s linked to […]
Read MoreThis release highlights several high-level trends in automotive. Traditional car makers are coming up against more competition from consumer electronics brands. The smart ones will seek partnerships to remain relevant and to help them catapult ahead of the competition. These partnerships will involve multiple different types of company car OEMs, consumer electronics brands and semiconductor […]
Read MoreQualcomm has announced an update to the Qualcomm S3 Gen 2 Sound platform portfolio, which is optimised for gaming. Latency is perhaps the biggest issue that is holding back widespread adoption of Bluetooth for gaming, many vendors continue to rely on proprietary RF to ensure latency is minimised. SAR Insight has talked about this many times. […]
Read MoreWhile this news story isn’t very enlightening it does lead to some more interesting thoughts on the handheld gaming market. The announcement of Sony’s Project Q, which is a handheld device “for playing games installed on your PS5 and streamed over WiFi”. Project Q is Sony’s answer to compete in the growing handheld gaming market, dominated […]
Read MoreFor many years the MEMS microphone market has been dominated by a few major vendors, Knowles and Infineon (plus many companies using Infineon die, including AAC). Few new companies have emerged with new technologies that could possibly upset the status quo. Vesper was one such company, but it only had minimal success before it was […]
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