Audio
Recently there has been coverage of Sony Music CEO, Rob Stringer, making comments on the current state of play for music streaming. As hi-res audio is an area we cover in our Audio Software & IP Service, I thought that this highlights some interesting discussion. Stringer suggests that most streaming services are “watered down by […]
Read MoreSwiss headphone company, Unity, has just released a pair of what they are calling the worlds first wireless lossless headphones. The headphones use a proprietary technology called Full-Fidelity that allows the headphones to receive audio which takes advantages of both Wi-Fi and Bluetooth to capture audio quality at 24-bit/96kHz. Many would argue that consumer headphones […]
Read MoreHead Acoustics has updated its solutions to support testing of the new Bluetooth LE Audio protocol. LE Audio, while it was announced in January 2020, it is only just come to market in the past year or so. One issue for companies adopting this technology into their portfolio of headphones is the risk of negative […]
Read MoreThis is an interesting story as it demonstrates the importance on hi-res audio in China. Here we see the coming together of a major brand, a major audio streaming service and an audio codec vendor, to help drive hi-res audio to the consumer. QQ audio is one of China’s most popular audio streaming services and has supported […]
Read MoreThe SAR audio team visited xMEMS during our recent short tour of the Bay Area. During this time we were treated to a demo from the xMEMS team of its most recent products. SAR has been covering MEMS speakers for a few years now and are well versed on xMEMS products and their competitors (see MEMS […]
Read MoreThe news from sources that Google will be ending software updates for Google assistant on third-party smart display devices is hardly surprising. According to 9to5Google, Google will be halting all updates for its assistant on Lenovo, JBL and LG smart display devices. It’s important to note that these devices will still continue to function with […]
Read MoreThis is another story about the use of UWB for audio streaming, this time with a few more companies added to the mix. Sonical is central to this, offering its CosmOS for use in PSB Speakers’ headphone (due Q1, 2024). Also included is AntennaWare‘s UWB antenna and Qorvo UWB radio chip. MQA has also jumped […]
Read MoreSTMicroelectronics has announced its latest headphone-focused UI chip, the LSM6DSV16BX, an integrated product that is intended to replace 2 or more components in a TWS device. This combines 3-axis wide band accelerometer and 3-axis gyroscope with an audio accelerometer, electrostatic sensor (Qvar) and processing. It enables multiple functions needed in many TWS devices: Bone conduction for voice activity detection […]
Read MoreWe hear the term ‘spatial audio’ being used a lot in in the tech world. It’s also sometimes referred to as ‘3D audio’, or ‘immersive audio’. It can get quite confusing, especially when there are two technologies which could both be referred to by any of these terms. As these technologies are relatively new, there are not […]
Read MoreBluetooth will continue to be the primary technology for wireless audio for many years to come. Its massive ecosystem of devices and the continual improvements made by its 1000s of members makes it a formidable force. It does have inherent limitations however, as it is trying to do many things well. One area where Bluetooth […]
Read More